Fine by me. Do you need someone to commit this?
On Tue, Jul 28, 2015 at 2:53 PM, Fabio Pedretti <fabio....@libero.it> wrote: > --- > docs/GL3.txt | 36 ++++++++++++++++++------------------ > 1 file changed, 18 insertions(+), 18 deletions(-) > > diff --git a/docs/GL3.txt b/docs/GL3.txt > index 15bb57f..2e2a7e3 100644 > --- a/docs/GL3.txt > +++ b/docs/GL3.txt > @@ -92,11 +92,11 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, > radeonsi, llvmpipe, soft > GL_ARB_vertex_type_2_10_10_10_rev DONE () > > > -GL 4.0, GLSL 4.00: > +GL 4.0, GLSL 4.00 --- all DONE: nvc0 > > - GL_ARB_draw_buffers_blend DONE (i965, nv50, > nvc0, r600, radeonsi, llvmpipe, softpipe) > - GL_ARB_draw_indirect DONE (i965, nvc0, > r600, radeonsi, llvmpipe, softpipe) > - GL_ARB_gpu_shader5 DONE (i965, nvc0) > + GL_ARB_draw_buffers_blend DONE (i965, nv50, > r600, radeonsi, llvmpipe, softpipe) > + GL_ARB_draw_indirect DONE (i965, r600, > radeonsi, llvmpipe, softpipe) > + GL_ARB_gpu_shader5 DONE (i965) > - 'precise' qualifier DONE > - Dynamically uniform sampler array indices DONE (r600, radeonsi, > softpipe) > - Dynamically uniform UBO array indices DONE (r600, radeonsi) > @@ -109,26 +109,26 @@ GL 4.0, GLSL 4.00: > - Enhanced per-sample shading DONE (r600, radeonsi) > - Interpolation functions DONE (r600) > - New overload resolution rules DONE > - GL_ARB_gpu_shader_fp64 DONE (nvc0, radeonsi, > llvmpipe, softpipe) > - GL_ARB_sample_shading DONE (i965, nv50, > nvc0, r600, radeonsi) > - GL_ARB_shader_subroutine DONE (i965, nv50, > nvc0, r600, radeonsi, llvmpipe, softpipe) > - GL_ARB_tessellation_shader DONE (nvc0, radeonsi) > - GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, > r600, radeonsi, llvmpipe, softpipe) > - GL_ARB_texture_cube_map_array DONE (i965, nv50, > nvc0, r600, radeonsi, llvmpipe, softpipe) > - GL_ARB_texture_gather DONE (i965, nv50, > nvc0, r600, radeonsi, llvmpipe, softpipe) > - GL_ARB_texture_query_lod DONE (i965, nv50, > nvc0, r600, radeonsi) > - GL_ARB_transform_feedback2 DONE (i965, nv50, > nvc0, r600, radeonsi, llvmpipe, softpipe) > - GL_ARB_transform_feedback3 DONE (i965, nv50, > nvc0, r600, radeonsi, llvmpipe, softpipe) > + GL_ARB_gpu_shader_fp64 DONE (radeonsi, > llvmpipe, softpipe) > + GL_ARB_sample_shading DONE (i965, nv50, > r600, radeonsi) > + GL_ARB_shader_subroutine DONE (i965, nv50, > r600, radeonsi, llvmpipe, softpipe) > + GL_ARB_tessellation_shader DONE (radeonsi) > + GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, > radeonsi, llvmpipe, softpipe) > + GL_ARB_texture_cube_map_array DONE (i965, nv50, > r600, radeonsi, llvmpipe, softpipe) > + GL_ARB_texture_gather DONE (i965, nv50, > r600, radeonsi, llvmpipe, softpipe) > + GL_ARB_texture_query_lod DONE (i965, nv50, > r600, radeonsi) > + GL_ARB_transform_feedback2 DONE (i965, nv50, > r600, radeonsi, llvmpipe, softpipe) > + GL_ARB_transform_feedback3 DONE (i965, nv50, > r600, radeonsi, llvmpipe, softpipe) > > > -GL 4.1, GLSL 4.10: > +GL 4.1, GLSL 4.10 --- all DONE: nvc0 > > - GL_ARB_ES2_compatibility DONE (i965, nv50, > nvc0, r600, radeonsi, llvmpipe, softpipe) > + GL_ARB_ES2_compatibility DONE (i965, nv50, > r600, radeonsi, llvmpipe, softpipe) > GL_ARB_get_program_binary DONE (0 binary > formats) > GL_ARB_separate_shader_objects DONE (all drivers) > GL_ARB_shader_precision DONE (all drivers > that support GLSL 4.10) > - GL_ARB_vertex_attrib_64bit DONE (nvc0, radeonsi, > llvmpipe, softpipe) > - GL_ARB_viewport_array DONE (i965, nv50, > nvc0, r600, radeonsi, llvmpipe) > + GL_ARB_vertex_attrib_64bit DONE (radeonsi, > llvmpipe, softpipe) > + GL_ARB_viewport_array DONE (i965, nv50, > r600, radeonsi, llvmpipe) > > > GL 4.2, GLSL 4.20: > -- > 2.1.4 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev