From: Alejandro Piñeiro <apinhe...@igalia.com> Uses the nir structure to get all the info needed (sources, dest reg, etc), and then it uses the common vec4_visitor::emit_texture to emit the final code. --- src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 184 ++++++++++++++++++++++++++++- 1 file changed, 183 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp index 2771116..83a91b7 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp @@ -1286,10 +1286,192 @@ vec4_visitor::nir_emit_jump(nir_jump_instr *instr) } } +enum ir_texture_opcode +ir_texture_opcode_for_nir_texop(nir_texop texop) +{ + enum ir_texture_opcode op; + + switch (texop) { + case nir_texop_lod: op = ir_lod; break; + case nir_texop_query_levels: op = ir_query_levels; break; + case nir_texop_tex: op = ir_tex; break; + case nir_texop_tg4: op = ir_tg4; break; + case nir_texop_txb: op = ir_txb; break; + case nir_texop_txd: op = ir_txd; break; + case nir_texop_txf: op = ir_txf; break; + case nir_texop_txf_ms: op = ir_txf_ms; break; + case nir_texop_txl: op = ir_txl; break; + case nir_texop_txs: op = ir_txs; break; + default: + unreachable("unknown texture opcode"); + } + + return op; +} + void vec4_visitor::nir_emit_texture(nir_tex_instr *instr) { - /* @TODO: Not yet implemented */ + unsigned sampler = instr->sampler_index; + src_reg sampler_reg = src_reg(sampler); + src_reg coordinate; + const glsl_type *coord_type = NULL; + src_reg shadow_comparitor; + int shadow_compare = 0; + bool has_nonconstant_offset = false; + src_reg offset_value; + src_reg lod, lod2; + src_reg sample_index; + src_reg mcs; + + enum glsl_base_type dest_base_type = + brw_glsl_base_type_for_nir_type(instr->dest_type); + const glsl_type *dest_type = + glsl_type::get_instance(dest_base_type, + nir_tex_instr_dest_size(instr), 1); + dst_reg dest = get_nir_dest(instr->dest, + brw_type_for_base_type(dest_type)); + + /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother + * emitting anything other than setting up the constant result. + */ + if (instr->op == nir_texop_tg4) { + int swiz = GET_SWZ(key->tex.swizzles[sampler], instr->component); + if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) { + emit(MOV(dest, src_reg(swiz == SWIZZLE_ONE ? 1.0f : 0.0f))); + return; + } + } + + /* Load the texture operation sources */ + for (unsigned i = 0; i < instr->num_srcs; i++) { + switch (instr->src[i].src_type) { + case nir_tex_src_comparitor: + shadow_comparitor = get_nir_src(instr->src[i].src, + BRW_REGISTER_TYPE_F, 4); + shadow_comparitor.swizzle = BRW_SWIZZLE_XXXX; + shadow_compare = 1; + break; + + case nir_tex_src_coord: + switch (instr->op) { + case nir_texop_txf: + case nir_texop_txf_ms: + coordinate = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 4); + coord_type = glsl_type::get_instance(GLSL_TYPE_INT, + instr->coord_components, 1); + break; + + default: + coordinate = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F, 4); + coord_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, + instr->coord_components, 1); + break; + } + break; + + case nir_tex_src_ddx: + lod = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F, 4); + break; + + case nir_tex_src_ddy: + lod2 = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F, 4); + break; + + case nir_tex_src_lod: + switch (instr->op) { + case nir_texop_txs: + lod = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_UD, 4); + break; + + case nir_texop_txf: + lod = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 4); + lod.swizzle = BRW_SWIZZLE_XXXX; + break; + + default: + lod = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F, 4); + break; + } + break; + + case nir_tex_src_ms_index: { + sample_index = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 4); + + assert(coord_type != NULL); + if (devinfo->gen >= 7 && + key->tex.compressed_multisample_layout_mask & (1<<sampler)) { + mcs = emit_mcs_fetch(coord_type, coordinate, sampler_reg); + } else { + mcs = src_reg(0u); + } + mcs = retype(mcs, BRW_REGISTER_TYPE_UD); + break; + } + + case nir_tex_src_offset: + offset_value = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 4); + has_nonconstant_offset = true; + break; + + case nir_tex_src_sampler_offset: { + /* The highest sampler which may be used by this operation is + * the last element of the array. Mark it here, because the generator + * doesn't have enough information to determine the bound. + */ + uint32_t array_size = instr->sampler_array_size; + src_reg src = get_nir_src(instr->src[i].src, 4); + uint32_t max_used = sampler + array_size - 1; + if (instr->op == nir_texop_tg4) { + max_used += prog_data->base.binding_table.gather_texture_start; + } else { + max_used += prog_data->base.binding_table.texture_start; + } + + brw_mark_surface_used(&prog_data->base, max_used); + + /* Emit code to evaluate the actual indexing expression */ + src_reg temp(this, glsl_type::uint_type); + emit(ADD(dst_reg(temp), src, src_reg(sampler))); + sampler_reg = emit_uniformize(temp); + break; + } + + case nir_tex_src_projector: + unreachable("Should be lowered by do_lower_texture_projection"); + + case nir_tex_src_bias: + unreachable("LOD bias is not valid for vertex shaders.\n"); + + default: + unreachable("unknown texture source"); + } + } + + uint32_t constant_offset = 0; + for (unsigned i = 0; i < 3; i++) { + if (instr->const_offset[i] != 0) { + constant_offset = brw_texture_offset(instr->const_offset, 3); + break; + } + } + + /* Stuff the channel select bits in the top of the texture offset */ + if (instr->op == nir_texop_tg4) + constant_offset |= gather_channel(instr->component, sampler) << 16; + + ir_texture_opcode op = ir_texture_opcode_for_nir_texop(instr->op); + + bool is_cube_array = + instr->op == nir_texop_txs && + instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE && + instr->is_array; + + emit_texture(op, dest, dest_type, coordinate, instr->coord_components, + shadow_compare, shadow_comparitor, + lod, lod2, sample_index, + has_nonconstant_offset, constant_offset, offset_value, + mcs, is_cube_array, sampler, sampler_reg); } } -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev