The type_size() method is currently accessible only in the implementation of vec4_visitor. Since we need to reuse it in the upcoming NIR->vec4 pass, lets make it a method of the class instead. --- src/mesa/drivers/dri/i965/brw_vec4.h | 2 ++ src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 21 +++++++++++++++------ 2 files changed, 17 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h index 439cb2a..6e40922 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.h +++ b/src/mesa/drivers/dri/i965/brw_vec4.h @@ -387,6 +387,8 @@ public: void visit_atomic_counter_intrinsic(ir_call *ir); + int type_size(const struct glsl_type *type); + virtual void emit_nir_code(); virtual void nir_setup_inputs(nir_shader *shader); virtual void nir_setup_uniforms(nir_shader *shader); diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index a6eee47..9974096 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -572,9 +572,18 @@ vec4_visitor::visit_instructions(const exec_list *list) } } - -static int -type_size(const struct glsl_type *type) +/** + * Returns the minimum number of vec4 elements needed to pack a type. + * + * For simple types, it will return 1 (a single vec4); for matrices, the + * number of columns; for array and struct, the sum of the vec4_size of + * each of its elements; and for sampler and atomic, zero. + * + * This method is useful to calculate how much register space is needed to + * store a particular type. + */ +int +vec4_visitor::type_size(const struct glsl_type *type) { unsigned int i; int size; @@ -626,7 +635,7 @@ src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type) init(); this->file = GRF; - this->reg = v->alloc.allocate(type_size(type)); + this->reg = v->alloc.allocate(v->type_size(type)); if (type->is_array() || type->is_record()) { this->swizzle = BRW_SWIZZLE_NOOP; @@ -644,7 +653,7 @@ src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type, int size) init(); this->file = GRF; - this->reg = v->alloc.allocate(type_size(type) * size); + this->reg = v->alloc.allocate(v->type_size(type) * size); this->swizzle = BRW_SWIZZLE_NOOP; @@ -656,7 +665,7 @@ dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type) init(); this->file = GRF; - this->reg = v->alloc.allocate(type_size(type)); + this->reg = v->alloc.allocate(v->type_size(type)); if (type->is_array() || type->is_record()) { this->writemask = WRITEMASK_XYZW; -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev