Hi Guys, These patches fix up AoA support for atomic counters following my change in approach to uniforms in V2 of my AoA GLES series.
However I wanted to get some feedback mainly on the first patch as the end result is the whole AoA is marked as active which doesnt happen on Nvidia drivers. I guess my question is do you think this patch is ok as a first pass at just getting this stuff up and running or should I spend a bunch of time writting a pass that splits the outer arrays into separate variables to make them easier to handle separatly. At this stage in the glsl ir life cycle I don't know if its worth the extra effort. Thanks, Tim _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev