Hi Guys,

These patches fix up AoA support for atomic counters following
my change in approach to uniforms in V2 of my AoA GLES series.

However I wanted to get some feedback mainly on the first patch
as the end result is the whole AoA is marked as active which
doesnt happen on Nvidia drivers.

I guess my question is do you think this patch is ok as a first
pass at just getting this stuff up and running or should I spend
a bunch of time writting a pass that splits the outer arrays into
separate variables to make them  easier to handle separatly.
At this stage in the glsl ir life cycle I don't know if its worth
the extra effort.

Thanks,
Tim

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to