Kenneth Graunke <kenn...@whitecape.org> writes: > On Thursday, July 16, 2015 06:41:16 PM Francisco Jerez wrote: >> The logical variant is largely equivalent to the original opcode but >> instead of taking a single payload source it expects the arguments >> that make up the payload separately as individual sources, like: >> >> fb_write_logical null, color0, color1, src0_alpha, >> src_depth, dst_depth, sample_mask, num_components >> >> This patch defines the opcode and usual instruction boilerplate, >> including a placeholder lowering function provided mostly as >> self-documentation of its source registers. >> --- >> src/mesa/drivers/dri/i965/brw_defines.h | 1 + >> src/mesa/drivers/dri/i965/brw_fs.cpp | 34 >> ++++++++++++++++++++++++++++++++ >> src/mesa/drivers/dri/i965/brw_fs.h | 2 +- >> src/mesa/drivers/dri/i965/brw_shader.cpp | 2 ++ >> 4 files changed, 38 insertions(+), 1 deletion(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_defines.h >> b/src/mesa/drivers/dri/i965/brw_defines.h >> index 5bf53e3..65685a9 100644 >> --- a/src/mesa/drivers/dri/i965/brw_defines.h >> +++ b/src/mesa/drivers/dri/i965/brw_defines.h >> @@ -875,6 +875,7 @@ enum opcode { >> * instructions. >> */ >> FS_OPCODE_FB_WRITE = 128, > > I'd like to start including block comments above our virtual opcodes > describing their sources and semantics - it's a natural place to look > for that information. > > For this, perhaps something like: > > /** > * Framebuffer write. > * > * Source 0: [required] Color 0 > * Source 1: [optional] Color 1 (for dual source blend messages) > * Source 2: [optional] Src0 Alpha > * Source 3: [optional] Source Depth (passthrough from the thread payload) > * Source 4: [optional] Destination Depth (gl_FragDepth) > * Source 5: [optional] Sample Mask (gl_SampleMask) > * Source 6: [required] Number of color components (as a UD immediate). > */ >
Sounds good to me. I'll steal your comment for this and write similar ones for the other logical-send virtual opcodes I've introduced lately. > Patches 1-10 are: > Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > > Patches 11-12 are: > Acked-by: Kenneth Graunke <kenn...@whitecape.org> > Thanks. >> + FS_OPCODE_FB_WRITE_LOGICAL, >> FS_OPCODE_BLORP_FB_WRITE, >> FS_OPCODE_REP_FB_WRITE, >> SHADER_OPCODE_RCP,
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