These two are needs for ARB_gpu_shader5 support, the only remaining piece is geometry streams, and I have them implemented, but they are a bit conflicty with tess.
This also needs an llvm change for sampler indirect to work, but we should land the frontend pieces. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev