Since s3tc works for cube maps and 2D arrays, it should also work for cube arrays. NVIDIA's driver supports this too. This is a minor follow-on fix for the commit "mesa: fix up some texture error checks". --- src/mesa/main/teximage.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 842b50d..6aa1bb4 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -4588,7 +4588,7 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target, * are valid here, which they are not, but of course not mentioned by * core spec. */ - if (target != GL_TEXTURE_2D_ARRAY) { + if (target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) { bool invalidformat; switch (format) { /* These came from _mesa_is_compressed_format in glformats.c. */ -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev