This will be handy to avoid some ugly ternary operators in the next patch, like: fs_reg reg = (size == 0 ? null_reg_ud() : vgrf(..., size));
Because a zero-size register allocation is guaranteed not to ever be read or written we can just return the null register. Another possibility would be to actually allocate a zero-size VGRF what would involve defining a zero-size register class in the register allocator and a considerable amount of churn. --- src/mesa/drivers/dri/i965/brw_fs_builder.h | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs_builder.h b/src/mesa/drivers/dri/i965/brw_fs_builder.h index eea1eae..e7d5f8a 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_builder.h +++ b/src/mesa/drivers/dri/i965/brw_fs_builder.h @@ -160,10 +160,13 @@ namespace brw { dst_reg vgrf(enum brw_reg_type type, unsigned n = 1) const { - return dst_reg(GRF, shader->alloc.allocate( - DIV_ROUND_UP(n * type_sz(type) * dispatch_width(), - REG_SIZE)), - type); + if (n > 0) + return dst_reg(GRF, shader->alloc.allocate( + DIV_ROUND_UP(n * type_sz(type) * dispatch_width(), + REG_SIZE)), + type); + else + return retype(null_reg_ud(), type); } /** -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev