On 18/07/15 03:25, Timothy Arceri wrote: > --- > src/glsl/link_uniforms.cpp | 16 ++++++---------- > 1 file changed, 6 insertions(+), 10 deletions(-) > > diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp > index 11ae06f..2d50b9b 100644 > --- a/src/glsl/link_uniforms.cpp > +++ b/src/glsl/link_uniforms.cpp > @@ -71,6 +71,7 @@ void > program_resource_visitor::process(ir_variable *var) > { > const glsl_type *t = var->type; > + const glsl_type *t_without_array = var->type->without_array(); > const bool row_major = > var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR; > > @@ -140,12 +141,8 @@ program_resource_visitor::process(ir_variable *var) > char *name = ralloc_strdup(NULL, var->name); > recursion(var->type, &name, strlen(name), row_major, NULL, false); > ralloc_free(name); > - } else if (t->is_interface()) { > - char *name = ralloc_strdup(NULL, var->type->name); > - recursion(var->type, &name, strlen(name), row_major, NULL, false); > - ralloc_free(name); > - } else if (t->is_array() && t->fields.array->is_interface()) { > - char *name = ralloc_strdup(NULL, var->type->fields.array->name); > + } else if (t_without_array->is_interface()) { > + char *name = ralloc_strdup(NULL, t_without_array->name); > recursion(var->type, &name, strlen(name), row_major, NULL, false); > ralloc_free(name); > } else { > @@ -216,8 +213,8 @@ program_resource_visitor::recursion(const glsl_type *t, > char **name, > (*name)[name_length] = '\0'; > this->leave_record(t, *name, row_major); > } > - } else if (t->is_array() && (t->fields.array->is_record() > - || t->fields.array->is_interface())) { > + } else if (t->without_array()->is_record() > + || t->without_array()->is_interface()) {
I have my doubts about this change. It is not wrong per se but I prefer to keep the context the original code gives to the reader. With your change, readers might not see that we are checking an array of interfaces/records and they could ask themselves why this code is not merged to previous t->is_interface() or t->is_record() cases. I would do only that change if we are planning to merge this code to the non-array case. > if (record_type == NULL && t->fields.array->is_record()) > record_type = t->fields.array; > > @@ -778,8 +775,7 @@ link_update_uniform_buffer_variables(struct gl_shader > *shader) > > if (var->type->is_record()) { > sentinel = '.'; > - } else if (var->type->is_array() > - && var->type->fields.array->is_record()) { > + } else if (var->type->without_array()->is_record()) { Same doubt as before. However, I think it is a matter of taste. What do you think? Sam > sentinel = '['; > } > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev