From: Dave Airlie <airl...@redhat.com> This adds the necessary storage for subroutine info to gl_shader.
v2: add comments, rename one member Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/mesa/main/mtypes.h | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 10c3954..046ba04 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2360,6 +2360,15 @@ struct gl_ati_fragment_shader_state struct ati_fragment_shader *Current; }; +/** + * Shader subroutine function definition + */ +struct gl_subroutine_function +{ + char *name; + int num_compat_types; + const struct glsl_type **types; +}; /** * A GLSL vertex or fragment shader object. @@ -2510,6 +2519,25 @@ struct gl_shader */ unsigned LocalSize[3]; } Comp; + + /** + * Number of types for subroutine uniforms. + */ + GLuint NumSubroutineUniformTypes; + + /** + * Subroutine uniform remap table + * based on the program level uniform remap table. + */ + GLuint NumSubroutineUniformRemapTable; + struct gl_uniform_storage **SubroutineUniformRemapTable; + + /** + * Num of subroutine functions for this stage + * and storage for them. + */ + GLuint NumSubroutineFunctions; + struct gl_subroutine_function *SubroutineFunctions; }; -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev