On Mon, Jul 20, 2015 at 11:28 AM, Brian Paul <bri...@vmware.com> wrote: > --- > src/mesa/swrast/s_texfilter.c | 56 > +++++++++++++++++++++---------------------- > 1 file changed, 28 insertions(+), 28 deletions(-) > > diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c > index abc1727..cd6395f 100644 > --- a/src/mesa/swrast/s_texfilter.c > +++ b/src/mesa/swrast/s_texfilter.c > @@ -3713,7 +3713,7 @@ _swrast_choose_texture_sample_func( struct gl_context > *ctx, > const struct gl_sampler_object *sampler) > { > if (!t || !_mesa_is_texture_complete(t, sampler)) { > - return &null_sample_func; > + return null_sample_func; > } > else { > const GLboolean needLambda = > @@ -3722,32 +3722,32 @@ _swrast_choose_texture_sample_func( struct gl_context > *ctx, > switch (t->Target) { > case GL_TEXTURE_1D: > if (is_depth_texture(t)) { > - return &sample_depth_texture; > + return sample_depth_texture; > } > else if (needLambda) { > - return &sample_lambda_1d; > + return sample_lambda_1d; > } > else if (sampler->MinFilter == GL_LINEAR) { > - return &sample_linear_1d; > + return sample_linear_1d; > } > else { > assert(sampler->MinFilter == GL_NEAREST); > - return &sample_nearest_1d; > + return sample_nearest_1d; > } > case GL_TEXTURE_2D: > if (is_depth_texture(t)) { > - return &sample_depth_texture; > + return sample_depth_texture; > } > else if (needLambda) { > /* Anisotropic filtering extension. Activated only if mipmaps > are used */ > if (sampler->MaxAnisotropy > 1.0 && > sampler->MinFilter == GL_LINEAR_MIPMAP_LINEAR) { > - return &sample_lambda_2d_aniso; > + return sample_lambda_2d_aniso; > } > - return &sample_lambda_2d; > + return sample_lambda_2d; > } > else if (sampler->MinFilter == GL_LINEAR) { > - return &sample_linear_2d; > + return sample_linear_2d; > } > else { > /* check for a few optimized cases */ > @@ -3772,72 +3772,72 @@ _swrast_choose_texture_sample_func( struct gl_context > *ctx, > } > case GL_TEXTURE_3D: > if (needLambda) { > - return &sample_lambda_3d; > + return sample_lambda_3d; > } > else if (sampler->MinFilter == GL_LINEAR) { > - return &sample_linear_3d; > + return sample_linear_3d; > } > else { > assert(sampler->MinFilter == GL_NEAREST); > - return &sample_nearest_3d; > + return sample_nearest_3d; > } > case GL_TEXTURE_CUBE_MAP: > if (needLambda) { > - return &sample_lambda_cube; > + return sample_lambda_cube; > } > else if (sampler->MinFilter == GL_LINEAR) { > - return &sample_linear_cube; > + return sample_linear_cube; > } > else { > assert(sampler->MinFilter == GL_NEAREST); > - return &sample_nearest_cube; > + return sample_nearest_cube; > } > case GL_TEXTURE_RECTANGLE_NV: > if (is_depth_texture(t)) { > - return &sample_depth_texture; > + return sample_depth_texture; > } > else if (needLambda) { > - return &sample_lambda_rect; > + return sample_lambda_rect; > } > else if (sampler->MinFilter == GL_LINEAR) { > - return &sample_linear_rect; > + return sample_linear_rect; > } > else { > assert(sampler->MinFilter == GL_NEAREST); > - return &sample_nearest_rect; > + return sample_nearest_rect; > } > case GL_TEXTURE_1D_ARRAY_EXT: > if (is_depth_texture(t)) { > - return &sample_depth_texture; > + return sample_depth_texture; > } > else if (needLambda) { > - return &sample_lambda_1d_array; > + return sample_lambda_1d_array; > } > else if (sampler->MinFilter == GL_LINEAR) { > - return &sample_linear_1d_array; > + return sample_linear_1d_array; > } > else { > assert(sampler->MinFilter == GL_NEAREST); > - return &sample_nearest_1d_array; > + return sample_nearest_1d_array; > } > case GL_TEXTURE_2D_ARRAY_EXT: > if (is_depth_texture(t)) { > - return &sample_depth_texture; > + return sample_depth_texture; > } > else if (needLambda) { > - return &sample_lambda_2d_array; > + return sample_lambda_2d_array; > } > else if (sampler->MinFilter == GL_LINEAR) { > - return &sample_linear_2d_array; > + return sample_linear_2d_array; > } > else { > assert(sampler->MinFilter == GL_NEAREST); > - return &sample_nearest_2d_array; > + return sample_nearest_2d_array; > } > default: > _mesa_problem(ctx, > "invalid target in > _swrast_choose_texture_sample_func"); > - return &null_sample_func; > + return null_sample_func; > } > } > } > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev