Now that the old GLSL IR visitor code is gone, having the remap is silly. --- src/mesa/drivers/dri/i965/brw_fs.h | 12 +-- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 18 +--- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 135 ++++++++++++++------------- 3 files changed, 75 insertions(+), 90 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h index 5243079..1690f4a 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.h +++ b/src/mesa/drivers/dri/i965/brw_fs.h @@ -109,7 +109,7 @@ public: void compute_clip_distance(gl_clip_plane *clip_planes); uint32_t gather_channel(int orig_chan, uint32_t sampler); - void swizzle_result(ir_texture_opcode op, int dest_components, + void swizzle_result(nir_texop op, int dest_components, fs_reg orig_val, uint32_t sampler); int type_size(const struct glsl_type *type); @@ -207,28 +207,28 @@ public: void compute_sample_position(fs_reg dst, fs_reg int_sample_pos); fs_reg rescale_texcoord(fs_reg coordinate, int coord_components, bool is_rect, uint32_t sampler, int texunit); - fs_inst *emit_texture_gen4(ir_texture_opcode op, fs_reg dst, + fs_inst *emit_texture_gen4(nir_texop op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_comp, fs_reg lod, fs_reg lod2, int grad_components, uint32_t sampler); - fs_inst *emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst, + fs_inst *emit_texture_gen4_simd16(nir_texop op, fs_reg dst, fs_reg coordinate, int vector_elements, fs_reg shadow_c, fs_reg lod, uint32_t sampler); - fs_inst *emit_texture_gen5(ir_texture_opcode op, fs_reg dst, + fs_inst *emit_texture_gen5(nir_texop op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_comp, fs_reg lod, fs_reg lod2, int grad_components, fs_reg sample_index, uint32_t sampler, bool has_offset); - fs_inst *emit_texture_gen7(ir_texture_opcode op, fs_reg dst, + fs_inst *emit_texture_gen7(nir_texop op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_comp, fs_reg lod, fs_reg lod2, int grad_components, fs_reg sample_index, fs_reg mcs, fs_reg sampler, fs_reg offset_value); - void emit_texture(ir_texture_opcode op, + void emit_texture(nir_texop op, const glsl_type *dest_type, fs_reg coordinate, int components, fs_reg shadow_c, diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index caf1300..d8a6f3c 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -1739,23 +1739,7 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr) glsl_type::get_instance(dest_base_type, nir_tex_instr_dest_size(instr), 1); - ir_texture_opcode op; - switch (instr->op) { - case nir_texop_lod: op = ir_lod; break; - case nir_texop_query_levels: op = ir_query_levels; break; - case nir_texop_tex: op = ir_tex; break; - case nir_texop_tg4: op = ir_tg4; break; - case nir_texop_txb: op = ir_txb; break; - case nir_texop_txd: op = ir_txd; break; - case nir_texop_txf: op = ir_txf; break; - case nir_texop_txf_ms: op = ir_txf_ms; break; - case nir_texop_txl: op = ir_txl; break; - case nir_texop_txs: op = ir_txs; break; - default: - unreachable("unknown texture opcode"); - } - - emit_texture(op, dest_type, coordinate, instr->coord_components, + emit_texture(instr->op, dest_type, coordinate, instr->coord_components, shadow_comparitor, lod, lod2, lod_components, sample_index, tex_offset, mcs, gather_component, is_cube_array, is_rect, sampler, sampler_reg, texunit); diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 94d6a58..c726dcc 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -78,7 +78,7 @@ fs_visitor::emit_vs_system_value(int location) } fs_inst * -fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, +fs_visitor::emit_texture_gen4(nir_texop op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_c, fs_reg lod, fs_reg dPdy, int grad_components, @@ -106,13 +106,13 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, } mlen += 3; - if (op == ir_tex) { + if (op == nir_texop_tex) { /* There's no plain shadow compare message, so we use shadow * compare with a bias of 0.0. */ bld.MOV(fs_reg(MRF, base_mrf + mlen), fs_reg(0.0f)); mlen++; - } else if (op == ir_txb || op == ir_txl) { + } else if (op == nir_texop_txb || op == nir_texop_txl) { bld.MOV(fs_reg(MRF, base_mrf + mlen), lod); mlen++; } else { @@ -121,7 +121,7 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, bld.MOV(fs_reg(MRF, base_mrf + mlen), shadow_c); mlen++; - } else if (op == ir_tex) { + } else if (op == nir_texop_tex) { for (int i = 0; i < coord_components; i++) { bld.MOV(fs_reg(MRF, base_mrf + mlen + i), coordinate); coordinate = offset(coordinate, bld, 1); @@ -132,7 +132,7 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, } /* gen4's SIMD8 sampler always has the slots for u,v,r present. */ mlen += 3; - } else if (op == ir_txd) { + } else if (op == nir_texop_txd) { fs_reg &dPdx = lod; for (int i = 0; i < coord_components; i++) { @@ -167,7 +167,7 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, dPdy = offset(dPdy, bld, 1); } mlen += MAX2(grad_components, 2); - } else if (op == ir_txs) { + } else if (op == nir_texop_txs) { /* There's no SIMD8 resinfo message on Gen4. Use SIMD16 instead. */ simd16 = true; bld.MOV(fs_reg(MRF, base_mrf + mlen, BRW_REGISTER_TYPE_UD), lod); @@ -177,7 +177,7 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, * instructions. We'll need to do SIMD16 here. */ simd16 = true; - assert(op == ir_txb || op == ir_txl || op == ir_txf); + assert(op == nir_texop_txb || op == nir_texop_txl || op == nir_texop_txf); for (int i = 0; i < coord_components; i++) { bld.MOV(fs_reg(MRF, base_mrf + mlen + i * 2, coordinate.type), @@ -213,12 +213,12 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, enum opcode opcode; switch (op) { - case ir_tex: opcode = SHADER_OPCODE_TEX; break; - case ir_txb: opcode = FS_OPCODE_TXB; break; - case ir_txl: opcode = SHADER_OPCODE_TXL; break; - case ir_txd: opcode = SHADER_OPCODE_TXD; break; - case ir_txs: opcode = SHADER_OPCODE_TXS; break; - case ir_txf: opcode = SHADER_OPCODE_TXF; break; + case nir_texop_tex: opcode = SHADER_OPCODE_TEX; break; + case nir_texop_txb: opcode = FS_OPCODE_TXB; break; + case nir_texop_txl: opcode = SHADER_OPCODE_TXL; break; + case nir_texop_txd: opcode = SHADER_OPCODE_TXD; break; + case nir_texop_txs: opcode = SHADER_OPCODE_TXS; break; + case nir_texop_txf: opcode = SHADER_OPCODE_TXF; break; default: unreachable("not reached"); } @@ -241,18 +241,19 @@ fs_visitor::emit_texture_gen4(ir_texture_opcode op, fs_reg dst, } fs_inst * -fs_visitor::emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst, +fs_visitor::emit_texture_gen4_simd16(nir_texop op, fs_reg dst, fs_reg coordinate, int vector_elements, fs_reg shadow_c, fs_reg lod, uint32_t sampler) { fs_reg message(MRF, 2, BRW_REGISTER_TYPE_F); - bool has_lod = op == ir_txl || op == ir_txb || op == ir_txf || op == ir_txs; + bool has_lod = op == nir_texop_txl || op == nir_texop_txb || + op == nir_texop_txf || op == nir_texop_txs; if (has_lod && shadow_c.file != BAD_FILE) no16("TXB and TXL with shadow comparison unsupported in SIMD16."); - if (op == ir_txd) + if (op == nir_texop_txd) no16("textureGrad unsupported in SIMD16."); /* Copy the coordinates. */ @@ -272,7 +273,7 @@ fs_visitor::emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst, } if (has_lod) { - fs_reg msg_lod = retype(msg_end, op == ir_txf ? + fs_reg msg_lod = retype(msg_end, op == nir_texop_txf ? BRW_REGISTER_TYPE_UD : BRW_REGISTER_TYPE_F); bld.MOV(msg_lod, lod); msg_end = offset(msg_lod, bld, 1); @@ -286,12 +287,12 @@ fs_visitor::emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst, enum opcode opcode; switch (op) { - case ir_tex: opcode = SHADER_OPCODE_TEX; break; - case ir_txb: opcode = FS_OPCODE_TXB; break; - case ir_txd: opcode = SHADER_OPCODE_TXD; break; - case ir_txl: opcode = SHADER_OPCODE_TXL; break; - case ir_txs: opcode = SHADER_OPCODE_TXS; break; - case ir_txf: opcode = SHADER_OPCODE_TXF; break; + case nir_texop_tex: opcode = SHADER_OPCODE_TEX; break; + case nir_texop_txb: opcode = FS_OPCODE_TXB; break; + case nir_texop_txd: opcode = SHADER_OPCODE_TXD; break; + case nir_texop_txl: opcode = SHADER_OPCODE_TXL; break; + case nir_texop_txs: opcode = SHADER_OPCODE_TXS; break; + case nir_texop_txf: opcode = SHADER_OPCODE_TXF; break; default: unreachable("not reached"); } @@ -313,7 +314,7 @@ fs_visitor::emit_texture_gen4_simd16(ir_texture_opcode op, fs_reg dst, * surprising in the disassembly. */ fs_inst * -fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst, +fs_visitor::emit_texture_gen5(nir_texop op, fs_reg dst, fs_reg coordinate, int vector_elements, fs_reg shadow_c, fs_reg lod, fs_reg lod2, int grad_components, @@ -350,22 +351,22 @@ fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst, enum opcode opcode; switch (op) { - case ir_tex: + case nir_texop_tex: opcode = SHADER_OPCODE_TEX; break; - case ir_txb: + case nir_texop_txb: bld.MOV(msg_lod, lod); msg_end = offset(msg_lod, bld, 1); opcode = FS_OPCODE_TXB; break; - case ir_txl: + case nir_texop_txl: bld.MOV(msg_lod, lod); msg_end = offset(msg_lod, bld, 1); opcode = SHADER_OPCODE_TXL; break; - case ir_txd: { + case nir_texop_txd: { /** * P = u, v, r * dPdx = dudx, dvdx, drdx @@ -389,28 +390,28 @@ fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst, opcode = SHADER_OPCODE_TXD; break; } - case ir_txs: + case nir_texop_txs: msg_lod = retype(msg_end, BRW_REGISTER_TYPE_UD); bld.MOV(msg_lod, lod); msg_end = offset(msg_lod, bld, 1); opcode = SHADER_OPCODE_TXS; break; - case ir_query_levels: + case nir_texop_query_levels: msg_lod = msg_end; bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), fs_reg(0u)); msg_end = offset(msg_lod, bld, 1); opcode = SHADER_OPCODE_TXS; break; - case ir_txf: + case nir_texop_txf: msg_lod = offset(msg_coords, bld, 3); bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), lod); msg_end = offset(msg_lod, bld, 1); opcode = SHADER_OPCODE_TXF; break; - case ir_txf_ms: + case nir_texop_txf_ms: msg_lod = offset(msg_coords, bld, 3); /* lod */ bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), fs_reg(0u)); @@ -420,10 +421,10 @@ fs_visitor::emit_texture_gen5(ir_texture_opcode op, fs_reg dst, opcode = SHADER_OPCODE_TXF_CMS; break; - case ir_lod: + case nir_texop_lod: opcode = SHADER_OPCODE_LOD; break; - case ir_tg4: + case nir_texop_tg4: opcode = SHADER_OPCODE_TG4; break; default: @@ -454,7 +455,7 @@ is_high_sampler(const struct brw_device_info *devinfo, fs_reg sampler) } fs_inst * -fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, +fs_visitor::emit_texture_gen7(nir_texop op, fs_reg dst, fs_reg coordinate, int coord_components, fs_reg shadow_c, fs_reg lod, fs_reg lod2, int grad_components, @@ -470,7 +471,7 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, } int length = 0; - if (op == ir_tg4 || offset_value.file != BAD_FILE || + if (op == nir_texop_tg4 || offset_value.file != BAD_FILE || is_high_sampler(devinfo, sampler)) { /* For general texture offsets (no txf workaround), we need a header to * put them in. Note that for SIMD16 we're making space for two actual @@ -497,28 +498,28 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, bool coordinate_done = false; /* The sampler can only meaningfully compute LOD for fragment shader - * messages. For all other stages, we change the opcode to ir_txl and - * hardcode the LOD to 0. + * messages. For all other stages, we change the opcode to nir_texop_txl + * and hardcode the LOD to 0. */ - if (stage != MESA_SHADER_FRAGMENT && op == ir_tex) { - op = ir_txl; + if (stage != MESA_SHADER_FRAGMENT && op == nir_texop_tex) { + op = nir_texop_txl; lod = fs_reg(0.0f); } /* Set up the LOD info */ switch (op) { - case ir_tex: - case ir_lod: + case nir_texop_tex: + case nir_texop_lod: break; - case ir_txb: + case nir_texop_txb: bld.MOV(sources[length], lod); length++; break; - case ir_txl: + case nir_texop_txl: bld.MOV(sources[length], lod); length++; break; - case ir_txd: { + case nir_texop_txd: { no16("Gen7 does not support sample_d/sample_d_c in SIMD16 mode."); /* Load dPdx and the coordinate together: @@ -546,15 +547,15 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, coordinate_done = true; break; } - case ir_txs: + case nir_texop_txs: bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod); length++; break; - case ir_query_levels: + case nir_texop_query_levels: bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), fs_reg(0u)); length++; break; - case ir_txf: + case nir_texop_txf: /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. * On Gen9 they are u, v, lod, r */ @@ -582,7 +583,7 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, coordinate_done = true; break; - case ir_txf_ms: + case nir_texop_txf_ms: bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), sample_index); length++; @@ -601,7 +602,7 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, coordinate_done = true; break; - case ir_tg4: + case nir_texop_tg4: if (has_nonconstant_offset) { if (shadow_c.file != BAD_FILE) no16("Gen7 does not support gather4_po_c in SIMD16 mode."); @@ -652,16 +653,16 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, /* Generate the SEND */ enum opcode opcode; switch (op) { - case ir_tex: opcode = SHADER_OPCODE_TEX; break; - case ir_txb: opcode = FS_OPCODE_TXB; break; - case ir_txl: opcode = SHADER_OPCODE_TXL; break; - case ir_txd: opcode = SHADER_OPCODE_TXD; break; - case ir_txf: opcode = SHADER_OPCODE_TXF; break; - case ir_txf_ms: opcode = SHADER_OPCODE_TXF_CMS; break; - case ir_txs: opcode = SHADER_OPCODE_TXS; break; - case ir_query_levels: opcode = SHADER_OPCODE_TXS; break; - case ir_lod: opcode = SHADER_OPCODE_LOD; break; - case ir_tg4: + case nir_texop_tex: opcode = SHADER_OPCODE_TEX; break; + case nir_texop_txb: opcode = FS_OPCODE_TXB; break; + case nir_texop_txl: opcode = SHADER_OPCODE_TXL; break; + case nir_texop_txd: opcode = SHADER_OPCODE_TXD; break; + case nir_texop_txf: opcode = SHADER_OPCODE_TXF; break; + case nir_texop_txf_ms: opcode = SHADER_OPCODE_TXF_CMS; break; + case nir_texop_txs: opcode = SHADER_OPCODE_TXS; break; + case nir_texop_query_levels: opcode = SHADER_OPCODE_TXS; break; + case nir_texop_lod: opcode = SHADER_OPCODE_LOD; break; + case nir_texop_tg4: if (has_nonconstant_offset) opcode = SHADER_OPCODE_TG4_OFFSET; else @@ -826,7 +827,7 @@ fs_visitor::emit_mcs_fetch(fs_reg coordinate, int components, fs_reg sampler) } void -fs_visitor::emit_texture(ir_texture_opcode op, +fs_visitor::emit_texture(nir_texop op, const glsl_type *dest_type, fs_reg coordinate, int coord_components, fs_reg shadow_c, @@ -842,7 +843,7 @@ fs_visitor::emit_texture(ir_texture_opcode op, { fs_inst *inst = NULL; - if (op == ir_tg4) { + if (op == nir_texop_tg4) { /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother * emitting anything other than setting up the constant result. */ @@ -898,7 +899,7 @@ fs_visitor::emit_texture(ir_texture_opcode op, if (offset_value.file == IMM) inst->offset = offset_value.fixed_hw_reg.dw1.ud; - if (op == ir_tg4) { + if (op == nir_texop_tg4) { inst->offset |= gather_channel(gather_component, sampler) << 16; /* M0.2:16-17 */ @@ -907,7 +908,7 @@ fs_visitor::emit_texture(ir_texture_opcode op, } /* fixup #layers for cube map arrays */ - if (op == ir_txs && is_cube_array) { + if (op == nir_texop_txs && is_cube_array) { fs_reg depth = offset(dst, bld, 2); fs_reg fixed_depth = vgrf(glsl_type::int_type); bld.emit(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth, fs_reg(6)); @@ -985,10 +986,10 @@ fs_visitor::gather_channel(int orig_chan, uint32_t sampler) * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons. */ void -fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components, +fs_visitor::swizzle_result(nir_texop op, int dest_components, fs_reg orig_val, uint32_t sampler) { - if (op == ir_query_levels) { + if (op == nir_texop_query_levels) { /* # levels is in .w */ this->result = offset(orig_val, bld, 3); return; @@ -999,7 +1000,7 @@ fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components, /* txs,lod don't actually sample the texture, so swizzling the result * makes no sense. */ - if (op == ir_txs || op == ir_lod || op == ir_tg4) + if (op == nir_texop_txs || op == nir_texop_lod || op == nir_texop_tg4) return; if (dest_components == 1) { -- 2.4.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev