Hi Jason, thanks for the review.
On mar, 2015-06-30 at 14:10 -0700, Jason Ekstrand wrote: > First off, this needs a different commit message. "float-related > functions" isn't particularly descriptive. How about "various > rounding functions" because these really are all "rounding modes". True, I will change it. > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > > b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > > index 12fdb48..57685bb 100644 > > --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > > +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp > > @@ -855,6 +855,46 @@ vec4_visitor::nir_emit_alu(nir_alu_instr *instr) ... > > + case nir_op_fceil: { > > + /* Get the number of components of the source to create a > > + * temporary register with the appropriate glsl type. > > + */ > > + int num_components = instr->src[0].src.is_ssa ? > > + instr->src[0].src.ssa->num_components : > > + instr->src[0].src.reg.reg->num_components; > > + assert(num_components > 0); > > + > > + src_reg tmp = src_reg(this, glsl_type::float_type, num_components); > > We should be able to just do 1 register because each register is already a > vec4. Right. We only need the number of components to set the swizzle. > > + tmp.swizzle = brw_swizzle_for_size(num_components); _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev