https://bugs.freedesktop.org/show_bug.cgi?id=91169
--- Comment #1 from Ilia Mirkin <imir...@alum.mit.edu> --- One thing to note is that the shaders don't *actually* use the functionality. They all have the same copy & pasted adapter which makes glsl look more like hlsl, and it includes some functions which call the various texture functions. However they don't actually get used, at least in the few shaders I've looked at. It may be sufficient to provide the prototypes but then fail at link-time. This should allow the glsl compiler to optimize those functions out and thus work. But I haven't checked -- perhaps there are in fact vertex shaders that try to call texture2D(bias) or textureLod() from fp. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev