From: Alejandro PiƱeiro <apinhe...@igalia.com> Disables nir_lower_alu_to_scalar when the shader stage being processed work on vec4 vectors, like the upcoming NIR->vec4 backend.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89580 --- src/mesa/drivers/dri/i965/brw_nir.c | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 002ae3e..1ecf8b6 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -28,15 +28,19 @@ #include "program/prog_to_nir.h" static void -nir_optimize(nir_shader *nir) +nir_optimize(nir_shader *nir, bool is_scalar) { bool progress; do { progress = false; nir_lower_vars_to_ssa(nir); nir_validate_shader(nir); - nir_lower_alu_to_scalar(nir); - nir_validate_shader(nir); + + if (is_scalar) { + nir_lower_alu_to_scalar(nir); + nir_validate_shader(nir); + } + progress |= nir_copy_prop(nir); nir_validate_shader(nir); nir_lower_phis_to_scalar(nir); @@ -95,14 +99,14 @@ brw_create_nir(struct brw_context *brw, nir_split_var_copies(nir); nir_validate_shader(nir); - nir_optimize(nir); + nir_optimize(nir, is_scalar); /* Lower a bunch of stuff */ nir_lower_var_copies(nir); nir_validate_shader(nir); /* Get rid of split copies */ - nir_optimize(nir); + nir_optimize(nir, is_scalar); nir_assign_var_locations_direct_first(nir, &nir->uniforms, &nir->num_direct_uniforms, @@ -129,7 +133,7 @@ brw_create_nir(struct brw_context *brw, nir_lower_atomics(nir); nir_validate_shader(nir); - nir_optimize(nir); + nir_optimize(nir, is_scalar); if (brw->gen >= 6) { /* Try and fuse multiply-adds */ -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev