On Thu, Jun 25, 2015 at 02:52:47PM +0200, Marta Lofstedt wrote: > From: Marta Lofstedt <marta.lofst...@intel.com> > > When a program is compiled, but linking failed the > sh->InfoLog could be NULL. This is expoloited > by OpenGL ES 3.1 conformance tests. > > V2: ralloc_strdup shProg->InfoLog > > Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com> > --- > src/mesa/main/shaderapi.c | 5 ++++- > 1 file changed, 4 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index a4296ad..bc6625a 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -1921,7 +1921,10 @@ _mesa_create_shader_program(struct gl_context* ctx, > GLboolean separate, > #endif > } > > - ralloc_strcat(&shProg->InfoLog, sh->InfoLog); > + if (sh->InfoLog) > + ralloc_strcat(&shProg->InfoLog, sh->InfoLog); > + else > + ralloc_strdup(ctx, shProg->InfoLog);
I don't understand what the strdup part is meant to do. Without the else, this is: Reviewed-by: Ben Widawsky <b...@bwidawsk.net> Feel free to explain why you need to dup the log in the else case, and I'll look again. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev