On Thu, Jun 25, 2015 at 10:08 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > When binding a layered texture, the layer is already 0. There's no need > to special case this. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/gen6_surface_state.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/gen6_surface_state.c > b/src/mesa/drivers/dri/i965/gen6_surface_state.c > index 03e913a..39de62f 100644 > --- a/src/mesa/drivers/dri/i965/gen6_surface_state.c > +++ b/src/mesa/drivers/dri/i965/gen6_surface_state.c > @@ -88,7 +88,8 @@ gen6_update_renderbuffer_surface(struct brw_context *brw, > break; > } > > - const int min_array_element = layered ? 0 : irb->mt_layer; > + const int min_array_element = irb->mt_layer; > + assert(!layered || irb->mt_layer == 0); > > surf[0] = SET_FIELD(surftype, BRW_SURFACE_TYPE) | > SET_FIELD(format, BRW_SURFACE_FORMAT); > -- > 2.4.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev