small style nits below ..
On 06/15/2015 02:19 PM, Marta Lofstedt wrote:
From: Marta Lofstedt <marta.lofst...@intel.com> v3: only expose enums from GL_ARB_shader_image_load_store for gles 3.1 and GL core Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com> --- src/mesa/main/get.c | 6 ++++++ src/mesa/main/get_hash_params.py | 16 +++++++++------- 2 files changed, 15 insertions(+), 7 deletions(-) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 1bc9b5d..0ab6837 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = { EXTRA_END }; +static const int extra_ARB_shader_image_load_store_es31[] = { + EXT(ARB_shader_image_load_store), + EXTRA_API_ES31, + EXTRA_END +}; + EXTRA_EXT(ARB_texture_cube_map); EXTRA_EXT(EXT_texture_array); EXTRA_EXT(NV_fog_distance); diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index 513d5d2..7b98fee 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -407,6 +407,14 @@ descriptor=[ { "apis": ["GL", "GL_CORE", "GLES3"], "params": [ # GL_ARB_sampler_objects / GL 3.3 / GLES 3.0 [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ], +
whitespace errors on line above
+# GL_ARB_shader_image_load_store / GLES 3.1 + [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store_es31" ], + [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store_es31" ], + [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store_es31" ], + [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store_es31" ], + [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store_es31" ], + [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store_es31" ], ]}, # Enums in OpenGL Core profile and ES 3.1 @@ -781,13 +789,7 @@ descriptor=[ [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ], # GL_ARB_shader_image_load_store - [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store"], - [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store"], - [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store"], - [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store"], - [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"], - [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"], - [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"], +[ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
This line should be just left as it is, your changes modify indentation.
# GL_ARB_compute_shader [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
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