small style nits below ..

On 06/15/2015 02:19 PM, Marta Lofstedt wrote:
From: Marta Lofstedt <marta.lofst...@intel.com>

v3: only expose enums from GL_ARB_shader_image_load_store
for gles 3.1 and GL core

Signed-off-by: Marta Lofstedt <marta.lofst...@intel.com>
---
  src/mesa/main/get.c              |  6 ++++++
  src/mesa/main/get_hash_params.py | 16 +++++++++-------
  2 files changed, 15 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 1bc9b5d..0ab6837 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -355,6 +355,12 @@ static const int extra_ARB_draw_indirect_es31[] = {
     EXTRA_END
  };

+static const int extra_ARB_shader_image_load_store_es31[] = {
+   EXT(ARB_shader_image_load_store),
+   EXTRA_API_ES31,
+   EXTRA_END
+};
+
  EXTRA_EXT(ARB_texture_cube_map);
  EXTRA_EXT(EXT_texture_array);
  EXTRA_EXT(NV_fog_distance);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 513d5d2..7b98fee 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -407,6 +407,14 @@ descriptor=[
  { "apis": ["GL", "GL_CORE", "GLES3"], "params": [
  # GL_ARB_sampler_objects / GL 3.3 / GLES 3.0
    [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
+

whitespace errors on line above

+# GL_ARB_shader_image_load_store / GLES 3.1
+  [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), 
extra_ARB_shader_image_load_store_es31" ],
+  [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", 
"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), 
extra_ARB_shader_image_load_store_es31" ],
+  [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), 
extra_ARB_shader_image_load_store_es31" ],
+  [ "MAX_VERTEX_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), 
extra_ARB_shader_image_load_store_es31" ],
+  [ "MAX_FRAGMENT_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), 
extra_ARB_shader_image_load_store_es31" ],
+  [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), 
extra_ARB_shader_image_load_store_es31" ],
  ]},

  # Enums in OpenGL Core profile and ES 3.1
@@ -781,13 +789,7 @@ descriptor=[
    [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), 
NO_EXTRA" ],

  # GL_ARB_shader_image_load_store
-  [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", 
"CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_VERTEX_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_GEOMETRY_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), 
extra_ARB_shader_image_load_store_and_geometry_shader"],
-  [ "MAX_FRAGMENT_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), 
extra_ARB_shader_image_load_store"],
-  [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), 
extra_ARB_shader_image_load_store"],
+[ "MAX_GEOMETRY_IMAGE_UNIFORMS", 
"CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), 
extra_ARB_shader_image_load_store_and_geometry_shader"],

This line should be just left as it is, your changes modify indentation.


  # GL_ARB_compute_shader
    [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", 
"CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],

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