On Wed, Jun 24, 2015 at 2:18 AM, Rob Clark <robdcl...@gmail.com> wrote: > On Tue, Jun 23, 2015 at 7:27 PM, Dylan Baker <baker.dyla...@gmail.com> wrote: >> I have a couple of python pointers for you, feel free to take them or >> leave them. > > cool, thanks.. > > What do others think about including shadertoy in shader-db? If it is > a useful thing, I'll clean up my script and re-submit..
It's a pretty neat resource, but AFAIK it has a few (probably minor) potential problems: 1) The data-set changes over time. This might not be a real-world problem, as measurements are presumably taken with two identical snap-shots. 2) It contains a *lot* of basically the same thing; raymarched raytracers. So I worry a bit that pulling in all of the Shadertoy-shaders ends up punishing "normal" shaders, by making them seem more fringe. The raymarchers on Shadertoy tends to be extremely ALU heavy compared to games shaders, and do very long loops. I have no doubt it's healthy to have *some* such shaders in shader-db, but perhaps all is overkill? 3) Since all use the same vertex shader, won't changes to that get artificially high scores? I'm not saying these are showstoppers, just something that might need addressing. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev