This caused us to always free the pipe_surface for the renderbuffer. The subsequent call to st_update_renderbuffer_surface() would typically just recreate it. Remove the call to pipe_surface_release() and let st_update_renderbuffer_surface() take care of freeing the old surface if it needs to be replaced (because of change to mipmap level, etc).
This can save quite a few calls to pipe_context::create_surface() and surface_destroy(). --- src/mesa/state_tracker/st_cb_fbo.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 0399eef..5707590 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -511,8 +511,6 @@ st_render_texture(struct gl_context *ctx, strb->rtt_layered = att->Layered; pipe_resource_reference(&strb->texture, pt); - pipe_surface_release(pipe, &strb->surface); - st_update_renderbuffer_surface(st, strb); strb->Base.Format = st_pipe_format_to_mesa_format(pt->format); -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev