This patch is Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>
On 06/19/2015 06:08 AM, Jose Fonseca wrote: > --- > src/glsl/link_varyings.cpp | 12 ++++++++---- > 1 file changed, 8 insertions(+), 4 deletions(-) > > diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp > index 7b2d4bd..278a778 100644 > --- a/src/glsl/link_varyings.cpp > +++ b/src/glsl/link_varyings.cpp > @@ -1540,13 +1540,15 @@ check_against_output_limit(struct gl_context *ctx, > const unsigned output_components = output_vectors * 4; > if (output_components > max_output_components) { > if (ctx->API == API_OPENGLES2 || prog->IsES) > - linker_error(prog, "shader uses too many output vectors " > + linker_error(prog, "%s shader uses too many output vectors " > "(%u > %u)\n", > + _mesa_shader_stage_to_string(producer->Stage), > output_vectors, > max_output_components / 4); > else > - linker_error(prog, "shader uses too many output components " > + linker_error(prog, "%s shader uses too many output components " > "(%u > %u)\n", > + _mesa_shader_stage_to_string(producer->Stage), > output_components, > max_output_components); > > @@ -1579,13 +1581,15 @@ check_against_input_limit(struct gl_context *ctx, > const unsigned input_components = input_vectors * 4; > if (input_components > max_input_components) { > if (ctx->API == API_OPENGLES2 || prog->IsES) > - linker_error(prog, "shader uses too many input vectors " > + linker_error(prog, "%s shader uses too many input vectors " > "(%u > %u)\n", > + _mesa_shader_stage_to_string(consumer->Stage), > input_vectors, > max_input_components / 4); > else > - linker_error(prog, "shader uses too many input components " > + linker_error(prog, "%s shader uses too many input components " > "(%u > %u)\n", > + _mesa_shader_stage_to_string(consumer->Stage), > input_components, > max_input_components); > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev