Print GL_FLOAT, etc. instead of hex value.
---
 src/mesa/main/varray.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 7389037..ebdd9ea 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -2309,10 +2309,10 @@ print_array(const char *name, GLint index, const struct 
gl_client_array *array)
       fprintf(stderr, "  %s[%d]: ", name, index);
    else
       fprintf(stderr, "  %s: ", name);
-   fprintf(stderr, "Ptr=%p, Type=0x%x, Size=%d, ElemSize=%u, Stride=%d, 
Buffer=%u(Size %lu)\n",
-         array->Ptr, array->Type, array->Size,
-         array->_ElementSize, array->StrideB,
-         array->BufferObj->Name, (unsigned long) array->BufferObj->Size);
+   fprintf(stderr, "Ptr=%p, Type=%s, Size=%d, ElemSize=%u, Stride=%d, 
Buffer=%u(Size %lu)\n",
+           array->Ptr, _mesa_lookup_enum_by_nr(array->Type), array->Size,
+           array->_ElementSize, array->StrideB, array->BufferObj->Name,
+           (unsigned long) array->BufferObj->Size);
 }
 
 
-- 
1.9.1

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