When adding EXT_polygon_offset_clamp, I first made it core-only, and
never moved the enum getter back to the GL/GL_CORE section. Similarly,
ARB_gs5 is a core-only extension, so move its getters to the GL_CORE
section.

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
 src/mesa/main/get_hash_params.py | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 84c5aa3..74ff3ba 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -799,17 +799,14 @@ descriptor=[
   [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), 
extra_ARB_compute_shader" ],
   [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), 
extra_ARB_compute_shader" ],
 
-# GL_ARB_gpu_shader5
-  [ "MAX_GEOMETRY_SHADER_INVOCATIONS", 
"CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
-  [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", 
"CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
-  [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", 
"CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
-  [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", 
"CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
-
 # GL_ARB_framebuffer_no_attachments
   ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), 
extra_ARB_framebuffer_no_attachments"],
   ["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), 
extra_ARB_framebuffer_no_attachments"],
   ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), 
extra_ARB_framebuffer_no_attachments"],
   ["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), 
extra_ARB_framebuffer_no_attachments"],
+
+# GL_EXT_polygon_offset_clamp
+  [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), 
extra_EXT_polygon_offset_clamp" ],
 ]},
 
 # Enums restricted to OpenGL Core profile
@@ -824,8 +821,11 @@ descriptor=[
   [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), 
extra_ARB_viewport_array" ],
   [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), 
extra_ARB_viewport_array" ],
 
-# GL_EXT_polygon_offset_clamp
-  [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), 
extra_EXT_polygon_offset_clamp" ],
+# GL_ARB_gpu_shader5
+  [ "MAX_GEOMETRY_SHADER_INVOCATIONS", 
"CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
+  [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", 
"CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
+  [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", 
"CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
+  [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", 
"CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
 ]}
 
 ]
-- 
2.3.6

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