On Wednesday, June 17, 2015 01:01:11 AM Marek Olšák wrote: > From: Fabian Bieler <fabianbie...@fastmail.fm> > > Tessellation dependencies added by Marek. > --- > src/mesa/main/get.c | 1 + > src/mesa/main/get_hash_params.py | 28 ++++++++++++++ > src/mesa/main/shaderapi.c | 84 > ++++++++++++++++++++++++++++++++++++++++ > 3 files changed, 113 insertions(+) > > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c > index 1bc9b5d..6f2e1ec 100644 > --- a/src/mesa/main/get.c > +++ b/src/mesa/main/get.c > @@ -400,6 +400,7 @@ EXTRA_EXT(INTEL_performance_query); > EXTRA_EXT(ARB_explicit_uniform_location); > EXTRA_EXT(ARB_clip_control); > EXTRA_EXT(EXT_polygon_offset_clamp); > +EXTRA_EXT(ARB_tessellation_shader); > > static const int > extra_ARB_color_buffer_float_or_glcore[] = { > diff --git a/src/mesa/main/get_hash_params.py > b/src/mesa/main/get_hash_params.py > index 513d5d2..6d393cc 100644 > --- a/src/mesa/main/get_hash_params.py > +++ b/src/mesa/main/get_hash_params.py > @@ -820,6 +820,34 @@ descriptor=[ > > # GL_EXT_polygon_offset_clamp > [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), > extra_EXT_polygon_offset_clamp" ], > + > +# GL_ARB_tessellation_shader > + [ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), > extra_ARB_tessellation_shader" ], > + [ "PATCH_DEFAULT_OUTER_LEVEL", > "CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), > extra_ARB_tessellation_shader" ], > + [ "PATCH_DEFAULT_INNER_LEVEL", > "CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_GEN_LEVEL", "CONTEXT_INT(Const.MaxTessGenLevel), > extra_ARB_tessellation_shader" ], > + [ "MAX_PATCH_VERTICES", "CONTEXT_INT(Const.MaxPatchVertices), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_CONTROL_UNIFORM_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_CONTROL_OUTPUT_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_PATCH_COMPONENTS", "CONTEXT_INT(Const.MaxTessPatchComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", > "CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_CONTROL_INPUT_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_EVALUATION_INPUT_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_CONTROL_UNIFORM_BLOCKS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), > extra_ARB_tessellation_shader" ], > + [ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), > extra_ARB_tessellation_shader" ], > + [ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), > extra_ARB_tessellation_shader" ], > + [ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), > extra_ARB_tessellation_shader" ], > +# Dependencies on GL_ARB_tessellation_shader > + [ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), > extra_ARB_shader_atomic_counters" ], > + [ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), > extra_ARB_shader_image_load_store"], > + [ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", > "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), > extra_ARB_shader_image_load_store"],
Shouldn't these last four should actually be ARB_tessellation_shader *and* ARB_shader_atomic_counters/ARB_shader_image_load_store? Do we also need to check for core profile? (It's been a while since I've done this...)
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