On 18 June 2015 at 06:53, Julien Isorce <julien.iso...@gmail.com> wrote: > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90903 > Signed-off-by: Julien Isorce <j.iso...@samsung.com> > --- > src/egl/drivers/dri2/egl_dri2.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c > index a1cbd43..90b9648 100644 > --- a/src/egl/drivers/dri2/egl_dri2.c > +++ b/src/egl/drivers/dri2/egl_dri2.c > @@ -2354,6 +2354,8 @@ dri2_load(_EGLDriver *drv) > #ifdef HAVE_SHARED_GLAPI > #ifdef HAVE_ANDROID_PLATFORM > const char *libname = "libglapi.so"; > +#elif defined(__APPLE__) > + const char *libname = "libglapi.0.dylib"; > #else Is this enough to get dri modules (suspecting only swrast atm) working with EGL ?
Note that currently libEGL already explicitly links against libglapi, so imho we can just drop the whole thing. Haven't really looked but do we use glFlush() as a workaround or it's something required by the EGL standard ? Thanks Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev