This allows mod(int, int) to become selected as float mod when doubles are supported.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: "10.6" <mesa-sta...@lists.freedesktop.org> --- src/glsl/ir_function.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp index 2b2643c..1319443 100644 --- a/src/glsl/ir_function.cpp +++ b/src/glsl/ir_function.cpp @@ -148,9 +148,11 @@ get_parameter_match_type(const ir_variable *param, if (from_type == to_type) return PARAMETER_EXACT_MATCH; - /* XXX: When ARB_gpu_shader_fp64 support is added, check for float->double, - * and int/uint->double conversions - */ + if (to_type->base_type == GLSL_TYPE_DOUBLE) { + if (from_type->base_type == GLSL_TYPE_FLOAT) + return PARAMETER_FLOAT_TO_DOUBLE; + return PARAMETER_INT_TO_DOUBLE; + } if (to_type->base_type == GLSL_TYPE_FLOAT) return PARAMETER_INT_TO_FLOAT; -- 2.3.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev