We already recognize min(max(a, 0.0), 1.0) as a saturate, but neglected
this variant (which is also handled by the GLSL IR pass).

shader-db results on Broadwell:
total instructions in shared programs: 7363046 -> 7362788 (-0.00%)
instructions in affected programs:     11928 -> 11670 (-2.16%)
helped:                                64
HURT:                                  0

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/glsl/nir/nir_opt_algebraic.py | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/glsl/nir/nir_opt_algebraic.py 
b/src/glsl/nir/nir_opt_algebraic.py
index eace791..3068445 100644
--- a/src/glsl/nir/nir_opt_algebraic.py
+++ b/src/glsl/nir/nir_opt_algebraic.py
@@ -101,6 +101,7 @@ optimizations = [
    (('umin', a, a), a),
    (('umax', a, a), a),
    (('fmin', ('fmax', a, 0.0), 1.0), ('fsat', a), '!options->lower_fsat'),
+   (('fmax', ('fmin', a, 1.0), 0.0), ('fsat', a), '!options->lower_fsat'),
    (('fsat', a), ('fmin', ('fmax', a, 0.0), 1.0), 'options->lower_fsat'),
    (('fsat', ('fsat', a)), ('fsat', a)),
    (('fmin', ('fmax', ('fmin', ('fmax', a, 0.0), 1.0), 0.0), 1.0), ('fmin', 
('fmax', a, 0.0), 1.0)),
-- 
2.2.2

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