On 06/09/2015 03:52 PM, Francisco Jerez wrote:
Tapani Pälli <tapani.pa...@intel.com> writes:
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
src/mesa/drivers/dri/i965/brw_context.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c
b/src/mesa/drivers/dri/i965/brw_context.c
index 652d9a3..38c6f72 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -578,6 +578,10 @@ brw_initialize_context_constants(struct brw_context *brw)
(i == MESA_SHADER_FRAGMENT);
ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
+
+ /* !ARB_gpu_shader5 */
+ if (brw->gen < 7)
+ ctx->Const.ShaderCompilerOptions[i].UnrollSamplerArrayDynamicIndexing
= true;
It would be nice to have this flag default to true on context init if
the back-end doesn't support ARB_gpu_shader5 while the rest of
ShaderCompilerOptions are initialized on context creation, otherwise we
should probably make a similar change in the i915 driver and the Mesa
state tracker at least.
Right, the reason why I went to use ShaderCompilerOptions is that it is
all what is available in the optimizations round so there's no
possibility to use ARB_gpu_shader5 or check for GLSL version.
It seems problematic to implement any kind of convenience around setting
this option because backend needs to first indicate the support for
ARB_gpu_shader5 before we could set the 'sane default'. I think only
possible option here is to just go and toggle it per driver.
}
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
--
2.1.0
// Tapani
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