Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
On 06/09/2015 10:03 AM, Timothy Arceri wrote:
--- src/glsl/ast_to_hir.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index dfe106b..350f6ed 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -3850,7 +3850,15 @@ ast_declarator_list::hir(exec_list *instructions, decl->identifier); } - if (state->es_shader) { + /* GLSL ES 3.10 removes the restriction on unsized arrays. + * + * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says: + * + * "Variables of the same type can be aggregated into arrays by + * declaring a name followed by brackets ([ ]) enclosing an + * optional size." + */ + if (state->es_shader && state->language_version < 310) { const glsl_type *const t = (earlier == NULL) ? var->type : earlier->type;
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