Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>


On 06/09/2015 10:03 AM, Timothy Arceri wrote:
---
  src/glsl/ast_to_hir.cpp | 10 +++++++++-
  1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index dfe106b..350f6ed 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3850,7 +3850,15 @@ ast_declarator_list::hir(exec_list *instructions,
                            decl->identifier);
        }

-      if (state->es_shader) {
+      /* GLSL ES 3.10 removes the restriction on unsized arrays.
+       *
+       * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
+       *
+       *    "Variables of the same type can be aggregated into arrays by
+       *     declaring a name followed by brackets ([ ]) enclosing an
+       *     optional size."
+       */
+      if (state->es_shader && state->language_version < 310) {
           const glsl_type *const t = (earlier == NULL)
              ? var->type : earlier->type;


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