Previously the number needed to be divided by 4 to get the proper results. Now the hardware does the right thing. Through experimentation it seems Braswell (CHV) does also need this.
Fixes piglit test: arb_pipeline_statistics_query-frag Signed-off-by: Ben Widawsky <b...@bwidawsk.net> --- src/mesa/drivers/dri/i965/gen6_queryobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/gen6_queryobj.c b/src/mesa/drivers/dri/i965/gen6_queryobj.c index 6431ed5..ba5c944 100644 --- a/src/mesa/drivers/dri/i965/gen6_queryobj.c +++ b/src/mesa/drivers/dri/i965/gen6_queryobj.c @@ -246,7 +246,7 @@ gen6_queryobj_get_results(struct gl_context *ctx, * and correctly emitted the number of pixel shader invocations, but, * whomever forgot to undo the multiply by 4. */ - if (brw->gen >= 8 || brw->is_haswell) + if (brw->gen == 8 || brw->is_haswell) query->Base.Result /= 4; break; -- 2.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev