From: Rob Clark <robcl...@freedesktop.org> Freedreno needs sampler type information to deal with int/uint textures. To accomplish this, start creating sampler-view declarations, as suggested here:
http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html create a sampler-view with index matching the sampler, to encode the texture type (ie. SINT/UINT/FLOAT). Ie: DCL SVIEW[n], 2D, UINT DCL SAMP[n] TEX OUT[1], IN[1], SAMP[n] For tgsi texture instructions which do not take an explicit SVIEW argument, the SVIEW index is implied by the SAMP index. Signed-off-by: Rob Clark <robcl...@freedesktop.org> --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 0e60d95..ce8f2ea 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -239,6 +239,7 @@ public: st_src_reg sampler; /**< sampler register */ int sampler_array_size; /**< 1-based size of sampler array, 1 if not array */ int tex_target; /**< One of TEXTURE_*_INDEX */ + glsl_base_type tex_type; GLboolean tex_shadow; st_src_reg tex_offsets[MAX_GLSL_TEXTURE_OFFSET]; @@ -345,6 +346,8 @@ public: int num_address_regs; int samplers_used; + glsl_base_type sampler_types[PIPE_MAX_SAMPLERS]; + int sampler_targets[PIPE_MAX_SAMPLERS]; /**< One of TGSI_TEXTURE_* */ bool indirect_addr_consts; int wpos_transform_const; @@ -3323,6 +3326,8 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) assert(!"Should not get here."); } + inst->tex_type = ir->type->base_type; + this->result = result_src; } @@ -3471,6 +3476,11 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog) for (int i = 0; i < inst->sampler_array_size; i++) { v->samplers_used |= 1 << (inst->sampler.index + i); + debug_assert(i < (int)ARRAY_SIZE(v->sampler_types)); + v->sampler_types[i] = inst->tex_type; + v->sampler_targets[i] = + st_translate_texture_target(inst->tex_target, inst->tex_shadow); + if (inst->tex_shadow) { prog->ShadowSamplers |= 1 << (inst->sampler.index + i); } @@ -5529,7 +5539,26 @@ st_translate_program( /* texture samplers */ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { if (program->samplers_used & (1 << i)) { + unsigned type; + t->samplers[i] = ureg_DECL_sampler(ureg, i); + + switch (program->sampler_types[i]) { + case GLSL_TYPE_INT: + type = TGSI_RETURN_TYPE_SINT; + break; + case GLSL_TYPE_UINT: + type = TGSI_RETURN_TYPE_UINT; + break; + case GLSL_TYPE_FLOAT: + type = TGSI_RETURN_TYPE_FLOAT; + break; + default: + unreachable("not reached"); + } + + ureg_DECL_sampler_view( ureg, i, program->sampler_targets[i], + type, type, type, type ); } } -- 2.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev