On 04/06/15 19:14, Jose Fonseca wrote:
I think we had a discussion about this on mesa3d-dev a while ago. I
don't recall the conclusions but I wish I did.
Found it:
http://lists.freedesktop.org/archives/mesa-dev/2014-November/thread.html#71577
http://lists.freedesktop.org/archives/mesa-dev/2014-December/thread.html#71673
In particular my suggestion
http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html
of using D3D10 sample decls for GL too would be even better -- as it
would make GL and D3D10 TGSI more consistent too.
Jose
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