On 04/06/15 19:14, Jose Fonseca wrote:
I think we had a discussion about this on mesa3d-dev a while ago.  I
don't recall the conclusions but I wish I did.

Found it:


http://lists.freedesktop.org/archives/mesa-dev/2014-November/thread.html#71577

http://lists.freedesktop.org/archives/mesa-dev/2014-December/thread.html#71673

In particular my suggestion

  http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html

of using D3D10 sample decls for GL too would be even better -- as it would make GL and D3D10 TGSI more consistent too.


Jose
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