On 04/06/15 12:19, Martin Peres wrote:
The comment was accurate but the condition was reversed...

Signed-off-by: Martin Peres <martin.pe...@linux.intel.com>
---
  src/mesa/program/ir_to_mesa.cpp | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 50b86ad..514bb93 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2410,7 +2410,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
           &shader_program->UniformStorage[location];

        /* Do not associate any uniform storage to built-in uniforms */
-      if (!storage->builtin)
+      if (storage->builtin)
           continue;

        if (location != last_location) {


Thanks for digging into it so quickly.

Reviewed-by: Jose Fonseca <jfons...@vmware.com>

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