On Tue, May 26, 2015 at 02:15:37PM -0400, Ilia Mirkin wrote: > On Tue, May 26, 2015 at 2:14 PM, Dylan Baker <baker.dyla...@gmail.com> wrote: > > On Tue, May 26, 2015 at 02:05:41PM -0400, Ilia Mirkin wrote: > >> On Tue, May 26, 2015 at 2:06 PM, Dylan Baker <baker.dyla...@gmail.com> > >> wrote: > >> > On Tue, May 26, 2015 at 11:15:36AM +0100, Jose Fonseca wrote: > >> >> argparse type is a nice type saver for simple data types, but it doesn't > >> >> look a good fit for the input XML file: > >> >> > >> >> - Certain implementations of argparse (particularly python 2.7.3's) > >> >> invoke the type constructor for the default argument even when an > >> >> option is passed in the command line. Causing `No such file or > >> >> directory: 'gl_API.xml'` when the current dir is not > >> >> src/mapi/glapi/gen. > >> >> > >> > The fix is fine, I'm not complaining about the changes. > >> > > >> > However, > >> > > >> > I'm running 'scons' against python 2.7.3 and it's building fine with > >> > your patch reverted. Is there something I'm missing about the way that > >> > the scons build works? The documentation says that just 'scons' is all > >> > that is necessary, is that not the case? > >> > >> Do an out-of-tree build where gl_API.xml isn't in the current directory. > >> > > > > out-of-tree builds were not brought up in the discussion, I have been > > working under the assumption of in-tree-builds. > > > > I'm also not sure at all how that's relavent, since the scons build > > doesn't pass absolute paths, so falling back to the default or passing > > '-f' should come up with the same result. > > > > Or did I completely misunderstand what you're saying? > > Not *completely* :) So yes, you're right, out-of-tree builds should > work. But note my analysis in the bug. Basically argparse will > evaluate the default value *even if* the argument is overridden (for > older versions of argparse). So it'll try to load 'gl_API.xml', which > will either be there or not depending on the cwd of the command. When > it's an in-tree build, the cwd is the gen dir which has the xml file > and all's well. When it's an out-of-tree build, the cwd is in your > side-build tree, and there's no gl_API.xml file there. > > At least that's my understanding of the situation.
Which is what I see when I test 2.6 with Jose's patch reverted (In tree). What I can't do is replicate the issue in 2.7.3, so I'm trying to figure out if there's something else I need to do. It's not even readily obvious how one does an 'out-of-tree' build with scons, it seems from reading their wiki that this is a completely foreign concept to scons, these values are all hard coded in the scons script, unless I'm missing something else. Ultimately I just want to understand what's going on to avoid further issues in the future.
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