ping
On Sun, May 17, 2015 at 5:56 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > > Just happened to notice it... still not the leak I'm chasing :( The > only time this can happen is basically when it's unhappy about the > clip distance usage (i.e. clipvertex + clipdistance at the same time). > > src/glsl/linker.cpp | 10 ++++++++-- > 1 file changed, 8 insertions(+), 2 deletions(-) > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index 21cfc77..ce43f06 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -3269,8 +3269,11 @@ link_shaders(struct gl_context *ctx, struct > gl_shader_program *prog) > link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage], > num_shaders[stage]); > > - if (!prog->LinkStatus) > + if (!prog->LinkStatus) { > + if (sh) > + ctx->Driver.DeleteShader(ctx, sh); > goto done; > + } > > switch (stage) { > case MESA_SHADER_VERTEX: > @@ -3289,8 +3292,11 @@ link_shaders(struct gl_context *ctx, struct > gl_shader_program *prog) > validate_fragment_shader_executable(prog, sh); > break; > } > - if (!prog->LinkStatus) > + if (!prog->LinkStatus) { > + if (sh) > + ctx->Driver.DeleteShader(ctx, sh); > goto done; > + } > > _mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh); > } > -- > 2.3.6 > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev