This workaround is documented in the 3DSTATE_GS documentation. It appears to only apply to early steppings of Broadwell and Skylake.
I don't think it ever affected production hardware, so at this point it probably makes sense to delete it. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/gen8_gs_state.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/mesa/drivers/dri/i965/gen8_gs_state.c b/src/mesa/drivers/dri/i965/gen8_gs_state.c index 46b9713..6a0e215 100644 --- a/src/mesa/drivers/dri/i965/gen8_gs_state.c +++ b/src/mesa/drivers/dri/i965/gen8_gs_state.c @@ -59,10 +59,6 @@ gen8_upload_gs_state(struct brw_context *brw) OUT_RELOC64(stage_state->scratch_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, ffs(brw->gs.prog_data->base.base.total_scratch) - 11); - WARN_ONCE(true, - "May need to implement a temporary workaround: GS Number of " - "URB Entries must be less than or equal to the GS Maximum " - "Number of Threads.\n"); } else { OUT_BATCH(0); OUT_BATCH(0); -- 2.4.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev