This workaround is documented in the 3DSTATE_GS documentation.  It
appears to only apply to early steppings of Broadwell and Skylake.

I don't think it ever affected production hardware, so at this point it
probably makes sense to delete it.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/gen8_gs_state.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen8_gs_state.c 
b/src/mesa/drivers/dri/i965/gen8_gs_state.c
index 46b9713..6a0e215 100644
--- a/src/mesa/drivers/dri/i965/gen8_gs_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_gs_state.c
@@ -59,10 +59,6 @@ gen8_upload_gs_state(struct brw_context *brw)
          OUT_RELOC64(stage_state->scratch_bo,
                      I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
                      ffs(brw->gs.prog_data->base.base.total_scratch) - 11);
-         WARN_ONCE(true,
-                   "May need to implement a temporary workaround: GS Number of 
"
-                   "URB Entries must be less than or equal to the GS Maximum "
-                   "Number of Threads.\n");
       } else {
          OUT_BATCH(0);
          OUT_BATCH(0);
-- 
2.4.1

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