Technically speaking, nothing needs to be destroyed. It's the responsibility of the driver to clean up after itself.
The answer is no, because the compute shader isn't used by cso_context and st/mesa. Marek On Mon, May 18, 2015 at 1:15 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > > > On 05/18/2015 11:29 AM, Marek Olšák wrote: >> >> From: Marek Olšák <marek.ol...@amd.com> >> >> This fixes a crash in nouveau which can't handle >> set_constant_buffer(PIPE_SHADER_TESS_*). >> --- >> src/gallium/auxiliary/cso_cache/cso_context.c | 7 +++++++ >> src/mesa/state_tracker/st_context.c | 6 ------ >> 2 files changed, 7 insertions(+), 6 deletions(-) >> >> diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c >> b/src/gallium/auxiliary/cso_cache/cso_context.c >> index 59bad2c..744b00c 100644 >> --- a/src/gallium/auxiliary/cso_cache/cso_context.c >> +++ b/src/gallium/auxiliary/cso_cache/cso_context.c >> @@ -300,6 +300,8 @@ void cso_destroy_context( struct cso_context *ctx ) >> unsigned i, shader; >> if (ctx->pipe) { >> + ctx->pipe->set_index_buffer(ctx->pipe, NULL); >> + >> ctx->pipe->bind_blend_state( ctx->pipe, NULL ); >> ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL ); >> @@ -326,13 +328,18 @@ void cso_destroy_context( struct cso_context *ctx >> ) >> ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL ); >> ctx->pipe->bind_fs_state( ctx->pipe, NULL ); >> + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, >> NULL); >> ctx->pipe->bind_vs_state( ctx->pipe, NULL ); >> + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, >> NULL); >> if (ctx->has_geometry_shader) { >> ctx->pipe->bind_gs_state(ctx->pipe, NULL); >> + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_GEOMETRY, >> 0, NULL); >> } >> if (ctx->has_tessellation) { >> ctx->pipe->bind_tcs_state(ctx->pipe, NULL); >> + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_CTRL, >> 0, NULL); >> ctx->pipe->bind_tes_state(ctx->pipe, NULL); >> + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, >> 0, NULL); >> } >> ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL ); >> diff --git a/src/mesa/state_tracker/st_context.c >> b/src/mesa/state_tracker/st_context.c >> index fa87dd7..ef4ad1b 100644 >> --- a/src/mesa/state_tracker/st_context.c >> +++ b/src/mesa/state_tracker/st_context.c >> @@ -378,12 +378,6 @@ void st_destroy_context( struct st_context *st ) >> } >> pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); >> - pipe->set_index_buffer(pipe, NULL); >> - >> - for (i = 0; i < PIPE_SHADER_TYPES; i++) { >> - pipe->set_constant_buffer(pipe, i, 0, NULL); >> - } >> - >> _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); >> _vbo_DestroyContext(st->ctx); > > > PIPE_SHADER_COMPUTE doesn't need to be destroyed? > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev