On Sat, May 16, 2015 at 12:45 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > On Sat, May 16, 2015 at 12:12 PM, Matt Turner <matts...@gmail.com> wrote: >> On Fri, May 8, 2015 at 3:27 AM, Kenneth Graunke <kenn...@whitecape.org> >> wrote: >>> Looking at a couple of the shaders that are still worse off...it looks >>> like a ton of Source shaders used to do MUL/ADD with an attribute and >>> two immediates, and now are doing MOV/MOV/MAD. >> >> I just looked, and thought that too for a minute, but it actually >> shouldn't be doing that. Take for instance: >> >> shaders/closed/steam/dota-2/498.shader_test VS SIMD8: 47 -> 53 (12.77%) >> >> It indeed replaces 6x MUL/ADD pairs with MOV/MAD (introducing 6 extra >> MOVs), but.... >> >> Without NIR we have >> >> mul(8) g15<1>F g6<8,8,1>F 6F >> ... >> add(8) g16<1>F g15<8,8,1>F 2.1F >> add(8) g35<1>F g15<8,8,1>F 3.1F >> add(8) g42<1>F g15<8,8,1>F 4.1F >> add(8) g45<1>F g15<8,8,1>F 5.1F >> add(8) g48<1>F g15<8,8,1>F 0.1F >> add(8) g51<1>F g15<8,8,1>F 1.1F >> >> That is, one multiply is consumed by 6 adds. >> >> With NIR we have >> >> mov(1) g22<1>F 2.1F >> mov(1) g22.1<1>F 6F >> mad(8) g16<1>F g22<0,1,0>.xF g22.1<0,1,0>.xF g6<4,4,1>F >> mov(1) g22.2<1>F 3.1F >> mad(8) g23<1>F g22.2<0,1,0>.xF g22.1<0,1,0>.xF g6<4,4,1>F >> mov(1) g22.3<1>F 4.1F >> mad(8) g30<1>F g22.3<0,1,0>.xF g22.1<0,1,0>.xF g6<4,4,1>F >> mov(1) g22.4<1>F 5.1F >> mad(8) g33<1>F g22.4<0,1,0>.xF g22.1<0,1,0>.xF g6<4,4,1>F >> mov(1) g22.5<1>F 0.1F >> mad(8) g36<1>F g22.5<0,1,0>.xF g22.1<0,1,0>.xF g6<4,4,1>F >> mov(1) g22.6<1>F 1.1F >> mad(8) g39<1>F g22.6<0,1,0>.xF g22.1<0,1,0>.xF g6<4,4,1>F >> >> So we're doing the g6 * 6F operation 6 times! We see this in the NIR as well: >> >> vec1 ssa_419 = ffma ssa_384, ssa_132, ssa_133 >> vec1 ssa_423 = ffma ssa_384, ssa_132, ssa_135 >> vec1 ssa_427 = ffma ssa_384, ssa_132, ssa_137 >> vec1 ssa_428 = ffma ssa_384, ssa_132, ssa_139 >> vec1 ssa_429 = ffma ssa_384, ssa_132, ssa_141 >> vec1 ssa_430 = ffma ssa_384, ssa_132, ssa_144 >> >> Whoops. Ideas for fixing that? I'm guessing that this accounts for >> nearly all of the remaining 1120 hurt programs. > > Ugh... We've been tacitly assuming that your constant combine stuff > will magically make immediates not a problem. In this case, they are > a problem. I guess we could do something different for 1 vs. 2 > immediates.
That's not really the problem as far as I see. I mean, we could split MADs that do x * imm + imm, but I would think NIR shouldn't be combining these operations if the multiply is used in a bunch of places. The current code in the ffma peephole in does... to quote the comment: /* Only absorb a fmul into a ffma if the fmul is is only used in fadd * operations. This prevents us from being too aggressive with our * fusing which can actually lead to more instructions. */ Can't we pretty trivially modify that to count the number of uses as well and only combine if it's used in one place? To be honest, before I looked in the code I thought that's what it was doing. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev