This is the same we do for other things like uniforms because it ensures optimal performance. --- src/mesa/drivers/dri/i965/brw_context.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 673529a..6b2af70 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -544,6 +544,7 @@ brw_initialize_context_constants(struct brw_context *brw) * However, unaligned accesses are slower, so enforce buffer alignment. */ ctx->Const.UniformBufferOffsetAlignment = 16; + ctx->Const.ShaderStorageBufferOffsetAlignment = 16; ctx->Const.TextureBufferOffsetAlignment = 16; if (brw->gen >= 6) { -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev