Generate GL_INVALID_OPERATION if the texture hasn't been created. Cc: "10.4 10.5" <mesa-sta...@lists.freedesktop.org> Signed-off-by: Fredrik Höglund <fred...@kde.org> --- src/mesa/main/fbobject.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 9486ded..4524e51 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2603,7 +2603,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, GLboolean err = GL_TRUE; texObj = _mesa_lookup_texture(ctx, texture); - if (texObj != NULL) { + if (texObj != NULL && texObj->Target != 0) { if (textarget == 0) { if (layered) { /* We're being called by glFramebufferTexture() and textarget -- 2.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev