On 05/07/2015 05:44 PM, Jason Ekstrand wrote: > > On May 7, 2015 5:38 PM, "Ian Romanick" <i...@freedesktop.org > <mailto:i...@freedesktop.org>> wrote: >> >> On 05/07/2015 04:50 PM, Jason Ekstrand wrote: >> > GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell: >> > >> > total instructions in shared programs: 2724483 -> 2711790 (-0.47%) >> > instructions in affected programs: 1860859 -> 1848166 (-0.68%) >> > helped: 4387 >> > HURT: 4758 >> > GAINED: 1499 >> > >> > The gained programs are ARB vertext programs that were previously going >> > through the vec4 backend. Now that we have prog_to_nir, ARB vertex >> > programs can go through the scalar backend so they show up as > "gained" in >> > the shader-db results. >> >> I thought we already did this... why didn't this happen when NIR became >> the default for the FS backend? And has that reason (assuming there was >> one) been resolved? > > We couldn't do copy propagation of values in the attribute register > file. That, it turn was blocked on reworking the LOAD_PAYLOAD > instruction. I pushed a series this morning that fixed both of those > and cut 7.5% off of all SIMD8 VS instructions when using NIR. It also > helps GLSL IR but by only 1% or so. > --Jason
Ah, that's right. Make it so! Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> >> > --- >> > src/mesa/drivers/dri/i965/brw_context.c | 2 +- >> > 1 file changed, 1 insertion(+), 1 deletion(-) >> > >> > diff --git a/src/mesa/drivers/dri/i965/brw_context.c > b/src/mesa/drivers/dri/i965/brw_context.c >> > index fd7420a..8615e5e 100644 >> > --- a/src/mesa/drivers/dri/i965/brw_context.c >> > +++ b/src/mesa/drivers/dri/i965/brw_context.c >> > @@ -588,7 +588,7 @@ brw_initialize_context_constants(struct > brw_context *brw) >> > > ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp > = true; >> > > ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false; >> > >> > - if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) >> > + if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) >> > > ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = > &nir_options; >> > } >> > >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev