The return type for GL_VERTEX_BINDING_STRIDE is missing,
this cause glGetIntegeri_v to fail.

Signed-off-by: Marta Lofstedt <marta.lofst...@linux.intel.com>
---
 src/mesa/main/get.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 6fc0f3f..9fb8fba 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1959,6 +1959,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint 
index, union value *v)
       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
           goto invalid_value;
       v->value_int = 
ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+      return TYPE_INT;
 
    /* ARB_shader_image_load_store */
    case GL_IMAGE_BINDING_NAME: {
-- 
1.9.1

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