The return type for GL_VERTEX_BINDING_STRIDE is missing, this cause glGetIntegeri_v to fail.
Signed-off-by: Marta Lofstedt <marta.lofst...@linux.intel.com> --- src/mesa/main/get.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 6fc0f3f..9fb8fba 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1959,6 +1959,7 @@ find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) goto invalid_value; v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride; + return TYPE_INT; /* ARB_shader_image_load_store */ case GL_IMAGE_BINDING_NAME: { -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev