On 2 May 2015 at 20:15, Axel Davy <axel.d...@ens.fr> wrote: > When the server gpu and requested gpu are different: > . They likely don't support the same tiling modes > . They likely do not have fast access to the same locations > > Thus we do: > . render to a tiled buffer we do not share with the server > . Copy the content at every swap to a buffer with no tiling > that we share with the server. > > This is similar to the glx dri3 DRI_PRIME implementation. > > Signed-off-by: Axel Davy <axel.d...@ens.fr>
Reviewed-by: Dave Airlie <airl...@redhat.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev