On 2 May 2015 at 20:15, Axel Davy <axel.d...@ens.fr> wrote:
> When the server gpu and requested gpu are different:
> . They likely don't support the same tiling modes
> . They likely do not have fast access to the same locations
>
> Thus we do:
> . render to a tiled buffer we do not share with the server
> . Copy the content at every swap to a buffer with no tiling
> that we share with the server.
>
> This is similar to the glx dri3 DRI_PRIME implementation.
>
> Signed-off-by: Axel Davy <axel.d...@ens.fr>

Reviewed-by: Dave Airlie <airl...@redhat.com>
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