On Mon, Apr 27, 2015 at 2:57 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > The stage_abbrev and stage_name fields in backend_visitor provide what > we need without any additional effort. It also means we'll get the > right names for compute shaders, SIMD8 geometry shaders, and both kinds > of tessellation shaders. > > This does unfortunately change the capitalization of the stage > abbreviation in the INTEL_DEBUG=optimizer output filenames. It doesn't > seem worth adding code to handle, though. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/brw_fs.cpp | 10 +++------- > src/mesa/drivers/dri/i965/brw_vec4.cpp | 6 ++---- > 2 files changed, 5 insertions(+), 11 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp > b/src/mesa/drivers/dri/i965/brw_fs.cpp > index 61ee056..4e4f646 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > @@ -3763,8 +3763,6 @@ fs_visitor::calculate_register_pressure() > void > fs_visitor::optimize() > { > - const char *stage_name = stage == MESA_SHADER_VERTEX ? "vs" : "fs"; > - > split_virtual_grfs(); > > move_uniform_array_access_to_pull_constants(); > @@ -3778,7 +3776,7 @@ fs_visitor::optimize() > if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \ > char filename[64]; \ > snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \ > - stage_name, dispatch_width, shader_prog ? > shader_prog->Name : 0, iteration, pass_num); \ > + stage_abbrev, dispatch_width, shader_prog ? > shader_prog->Name : 0, iteration, pass_num); \ > \ > backend_visitor::dump_instructions(filename); \ > } \ > @@ -3790,7 +3788,8 @@ fs_visitor::optimize() > if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) { > char filename[64]; > snprintf(filename, 64, "%s%d-%04d-00-start", > - stage_name, dispatch_width, shader_prog ? shader_prog->Name : > 0); > + stage_abbrev, dispatch_width, > + shader_prog ? shader_prog->Name : 0); > > backend_visitor::dump_instructions(filename); > } > @@ -3882,9 +3881,6 @@ fs_visitor::allocate_registers() > } > > if (!allocated_without_spills) { > - const char *stage_name = stage == MESA_SHADER_VERTEX ? > - "Vertex" : "Fragment"; > -
I was confused for a second how this could work, since stage_name is used right after this hunk ends, but stage_name/stage_abbrev are backend_visitor members. As long as you don't care that we're losing the capital V/F with this change, the patch is Reviewed-by: Matt Turner <matts...@gmail.com> > /* We assume that any spilling is worse than just dropping back to > * SIMD8. There's probably actually some intermediate point where > * SIMD16 with a couple of spills is still better. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev