On Sat, 2015-04-25 at 18:46 +0200, Alejandro Piñeiro wrote: > There was a typo on commit c0cd5b, doing it when explicit_binding > was false. This prevented to use any binding point different to 0. > --- > > Taking into account the explanation on the header about the > variable binding (ast.h:553) > > /** > * Binding specified via GL_ARB_shading_language_420pack's "binding" > keyword. > * > * \note > * This field is only valid if \c explicit_binding is set. > */ > int binding; > > The binding is correct (and should be updated) if explicit_binding is true. > But the current behaviour was updating it if it was false. > > This was not detected by piglit because all the calls to > glBindBufferBase(GL_ATOMIC_COUNTER_BUFFER are using 0. > > I tested this patch by running all piglit on my system, and I didn't > detect regression. I also runned make check without issues. > > https://bugs.freedesktop.org/show_bug.cgi?id=90175
You should probably convert your test program to a piglit test also so this bug can be detected if it happens again in the future. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev