On Fri, Apr 24, 2015 at 4:11 PM, Axel Davy <axel.d...@ens.fr> wrote:
> +    if (damaged) {
> +        box = *damaged;
> +        box.z = This->layer;
> +        box.depth = 1;
> +    } else {
> +        box.x = 0;
> +        box.y = 0;
> +        box.z = This->layer;
> +        box.width = This->desc.Width;
> +        box.height = This->desc.Height;
> +        box.depth = 1;
> +    }

Might I suggest

if (damaged)
  box = *damaged;
else
  u_box_2d(0, 0, This->desc.Width, This->desc.Height, &box);
box.z = This->layer;
box.depth = 1;
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