On Fri, Apr 24, 2015 at 4:11 PM, Axel Davy <axel.d...@ens.fr> wrote: > + if (damaged) { > + box = *damaged; > + box.z = This->layer; > + box.depth = 1; > + } else { > + box.x = 0; > + box.y = 0; > + box.z = This->layer; > + box.width = This->desc.Width; > + box.height = This->desc.Height; > + box.depth = 1; > + }
Might I suggest if (damaged) box = *damaged; else u_box_2d(0, 0, This->desc.Width, This->desc.Height, &box); box.z = This->layer; box.depth = 1; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev