Give the user some idea about the size of the texture which caused the GL_OUT_OF_MEMORY error. --- src/mesa/main/teximage.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d07263c..7bc1da7 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -3320,7 +3320,9 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, if (!sizeOK) { _mesa_error(ctx, GL_OUT_OF_MEMORY, - "glTexImage%uD(image too large)", dims); + "glTexImage%uD(image too large: %d x %d x %d, %s format)", + dims, width, height, depth, + _mesa_lookup_enum_by_nr(internalFormat)); return; } -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev