This makes INTEL_DEBUG=perf report shader recompiles due to CMS vs. UMS/IMS differences and Sandybridge textureGather workarounds.
Previously, we just flagged them as "Something else". Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_wm.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 959f346..45a03bb 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -266,6 +266,14 @@ brw_debug_recompile_sampler_key(struct brw_context *brw, old_key->gl_clamp_mask[2], key->gl_clamp_mask[2]); found |= key_debug(brw, "gather channel quirk on any texture unit", old_key->gather_channel_quirk_mask, key->gather_channel_quirk_mask); + found |= key_debug(brw, "compressed multisample layout", + old_key->compressed_multisample_layout_mask, + key->compressed_multisample_layout_mask); + + for (unsigned int i = 0; i < MAX_SAMPLERS; i++) { + found |= key_debug(brw, "textureGather workarounds", + old_key->gen6_gather_wa[i], key->gen6_gather_wa[i]); + } return found; } -- 2.3.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev