On 04/22/2015 02:28 PM, Kenneth Graunke wrote: > On Wednesday, April 22, 2015 02:19:35 PM Ian Romanick wrote: >> Assuming this solves the GPU hangs, the series is >> >> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > > Hmm? What GPU hangs? These patches solve misrendering in
When we talked about this in the office last week, I could have sworn that there were GPU hangs involved. Call it bad memory after lots of flying. :) > GLbenchmark 2.7/TRex on Broadwell, where there were a bunch of stray > triangles. > > When our glBufferSubData path hits a busy buffer, we queue a BLT upload. > That blit might be unaligned. I suspect that the new data in the > unaligned section never landed (or some data was trashed?), so some > vertices end up with bogus data, and some triangles go awry. > > I'm not aware of any GPU hangs.
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