Am 23.04.2015 um 02:35 schrieb Matt Turner: > On Wed, Apr 22, 2015 at 4:06 PM, <srol...@vmware.com> wrote: >> From: Roland Scheidegger <srol...@vmware.com> >> >> We were resetting the prim id count for each run of the prim assembler, >> hence this only worked when the draw calls were very small (the exact limit >> depending on the vertex size), since larger draw calls get split up. >> So, do the same as we do already if there's a gs, reset it to zero explicitly >> for every new instance (this possibly could use the same variable but that >> isn't doable without some heavy refactoring and I'm not sure it makes sense). >> >> This fixes https://bugs.freedesktop.org/show_bug.cgi?id=90130. > >Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90130 > > so that the bin/bugzilla_mesa.sh script can find it.
I don't think this really matters, but it's probably a good idea anyway. DRYRUN=yes ./bin/bugzilla_mesa.sh HEAD~1..HEAD https://bugs.freedesktop.org/show_bug.cgi?id=90130 I probably should add a mesa-stable cc too... Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev